 |
| While animated feature films
and TV broadcast were mainly offshore work from North America and Europe,
VFX was largely a domestic phenomenon, ie Bollywood |
FY 07 was also significant as the impact of convergence was
more, especially for companies in the distribution space. With more and more
distribution platforms being available, the importance of securing rights over
content became paramount. As a result significant investments were made by
companies in order to secure their content pipeline. For instance, Adlabs, along
with Reliance Capital, acquired a 21% stake in Prime Focus. Disney acquired a
15% stake in UTV.
The year also continued with the trend of private equity
investments, seen the year before. De Shaw invested Rs 40 crore into Crest
Animation Studios, further picking up stake worth Rs 70 crore in Crests
subsidiary, Rich Crest Holdings.
Prime Focus acquisition of a London-based post-production
company in 2005 helped it bag significant contracts. For the first time the
company handled the entire post-production work for a Hollywood film, 28
Weeks Later, yet to be released in India.
On the TV front, high budgets needed for VFX and poor
pre-production planning were killers. Some serials with heavy use of visual
effects were UTVs Hero, Shararat, and Ramanand Sagars Hatim
Tay.
Game On
The Indian gaming industry was estimated at nearly $48 mn in 2006.
Currently, mobile and console gaming together contribute nearly 75% of the total
gaming market in India. Increasing mobile and broadband penetration along with
the introduction of new generation consoles is expected to lead online and
mobile gaming in the total Indian gaming scenario.

Themes revolving around Bollywood, Hollywood, cricket, racing,
biking, and strategy games continued to generate interest. Leading player,
Indiagames, recently launched Bruce Lee Iron Fist2D and 3D, Tradewinds
2, Battle Chess2D and 3D, Goodnight Mr Snoozleberg, and Movin
Maze. The ones that the company has exclusive distributing rights for
include 300, Harry Potter and the Order of the Phoenix, Moto GP
1, 2 and 3, Asterix and Cleopatra, Tour De France 2007, Fast
& Furious Fugitive2D and 3D, Worms 2007, and Manchester
United 6.
The PC gaming share was seen to be coming down, as piracy
continued to plague the sector. The white sale market was estimated at about
$4-5 mn in India.
|
Kingpins of
the Entertainment World |
|
|
(in Rs crore) |
|
Prime Focus |
63 |
|
Crest Animation Studios |
30 |
|
Visual Computing Labs |
52 |
|
Maya Entertainment |
38 |
|
Pentamedia Graphics |
40 |
|
Source: DQ estimates CyberMedia
Research |
|
Both Bollywood and local TV
channels started doing high quality VFX work; as a result, a number of
post-production studios flourished in Mumbai |
Console gaming penetrated only the "creamy layer", and
analysts say that unless prices are brought down drastically there will be no
visible change.
|

|
| Mobile and console gaming
together accounted for more than three-fourths of the Indian gaming
market. Increasing mobile and broadband penetration as well as the launch
of consoles like the Xbox helped |
The online gaming industry in India, on the other hand, did well
with an estimated price worth Rs 24 crore. But nearly 20% of this revenue went
directly to international players not based in India. The Indian market for
online gaming is expected to grow with the entry of Zapak.com, Kreeda.com, and
Gametantra.com.
The year saw Indian companies make high investments, and also
look for investments from other animation and gaming players and venture
capitalists. UTV Software Communications acquired 51% stake in Indiagames for Rs
168 crore and 70% stake in the UK-based Ignition Entertainment for Rs 60 crore
in December.
Further, with an increase in animation spend, many animation
companies seen to set up game development centers. DQ Entertainment set up an
exclusive gaming division with an investment of $4.6 mn for games publisher and
developer Electronic Arts.
Captive centers from global companies such as Gameloft and
Jamdot also became a growing trend. The entry of IT companies in the field game
development was a positive sign. Entry of Satyams Nipuna and Rolta India for
game development and other gaming services was significant.
Urvashi Kaul
urvashik@cybermedia.co.in Page(s) 1 2
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