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In November last year, the lights had literally gone off for the Hindi film
industry or Bollywood, as it is renowned across the globe. The Federation of
Western India Cine Employees (FWICE), the confederation of around twenty-two
trade unions representing different vocations, had given a call for a general
strike against payment issues for thousands of workers who work for a pittance
and are quite ruthlessly exploited by film producers. The effect was unambiguous
as almost all the work in the film industry came to a virtual standstill, as no
shooting and no post-production took place for almost a week, till the demands
of FWICE were not met by the recalcitrant producers.
Sitting at his rather cramped office in Karthik Complex, Mumbai, the general
secretary of FWICE, Dinesh Chaturvedi, might be gloating over the success of the
general strike that he led. Yet, he must have little realized the domino effect
of the strike; as the industry shut down, all the schedules, dates, production,
etc, went for a complete toss. Result: an already economically battered
Bollywood was caught in an uncanny mess and through the next few months tried to
cope with effects of that one week of November. Nonetheless, it could only
manage to grow by some 13%, and the collective size of the film entertainment
sector touch Rs 109.3 bn mark.

CyberMedia Research DQ Estimates |
| Most of the
post-production studios are based out of Mumbai, the Mecca of Indian film
industry, though there are a few smaller ones in Chennai and Hyderabad.
However, its not only Bollywood, but increasingly Indian studios are doing
more work for Hollywood and other US/Canadian/UK TV programs. Though
opportunities for offshore outsourcing are increasing and domestic Indian
film industry is also becoming sophisticated, the animation/VFX industry is
now grappling with its biggest challenge: the lack of adequately skilled
manpower |
Yet, while different segments related to the entertainment industry might
have suffered because of the tepid box office releases or such action taken by
film unions, one segment continued to post a robust and healthy growth of over
20% over last year. It was the animation and visual effects (VFX) industry. The
reason why this segment grew in spite of all the trial and tribulations lies in
the way the leading players in the industry have adopted fabled global delivery
model of the Indian IT industry. Almost all major studiosranging from Prime
Focus, VCL (Tata Elxsi), Crest, Rhythm & Huesand even smaller set-ups like
AniBrain are collaborating with foreign film makers and working on major
Hollywood projects.
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| Sanjay Singhanias
painfully violent story in Ghajini; the curves and racy machinations of
Saif-Katrina-Bips-Akshaye in Race; Saif-Kareenas voiceover in Indias first
fully 3D animated film Roadside Romeo; were all captured on celluloid and
then made to undergo a makeover through VFX |
Its quite a regular news now that Indian animators have worked on Hollywood
flicks like Superman, Spiderman, Chronicles of Narnia, Terminator 4, etc. In
fact, these days for any major film that comes out with massive use of special
effects, there is bound to be an Indian connect somewhere. In the past few
years, these studios have been able to convince studios and producers in the US
and the UK with their work and talent. Hence, even though it might have been a
rather staid year for the domestic industry, it was not so for the animation and
VFX segment as approximately 60% of the revenues accrue from international work.
Nonetheless, Indian films did indeed require the support and creativity of
the animation studios to tell their stories to the audiences. One such case was
that of a historical film made by Ashutosh Gowariker on the Mughal emperor Akbar,
namely Jodhaa Akbar. As story of the film required mammoth sets and battle
sequences, the director enlisted the help of Tata Elxsi or VCL to recreate the
grandeur of the Mughal era. In fact, one of the reasons attributed for the
films success is its use of VFX and the way it was woven into the story.
Besides Jodhaa Akbar, another film that used fairly high amount of special
effects was the runaway hit Ghajini. It had numerous sequences and scenes that
were brushed on an animators table rather than the studio.
Besides all Hindi and regional films using VFX extensively, steadily there is
also a trend of release of completely animated feature length films. As Hanuman
proved some years back, there is indeed a significant segment of viewers who
dont mind paying for a classily animated film. Sadly, some of the films that
have followed up Hanuman, have been damp squibs simply because of shabby
animation. Even the fully 3D animated film, Roadside Romeo, was not well
received by the audiences. Similarly, Hanuman Returns and Bal Ganesh also
faltered on this front. Therefore, it is obvious that the discerning Indian
viewer is not going to part with his hard-earned money for anything but the
best. And if animated films in India have to succeed, they have to at least
match up with Hollywood standards, if not cross them.
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| Prime Focus seems
to be the runaway leader, bagging most of the lucrative films like Race,
Tashan, Bachna Ae Haseeno, Singh is King, New York and Love Aaj Kal.
However, Shahrukhs Red Chillies could emerge as a front-runner in the
future on the back of doing VFX for all of King Khans blockbusters |
Meanwhile, animation studios continued to ramp their facilities in the face
of competition from other destinations like South Korea, Taiwan, the
Philippines, and China, and are thus venturing out overseas. Earlier, Prime
Focus had done acquisitions in the UK, and in the last fiscal Pixion acquired
two London studiosMen-from-Mars and Molinarefor an undisclosed amount.
The biggest draw continues to be the outsourcing model, with foreign studios
sending out labor-intensive work like creation of animation and lip
synchronizing, that do not require much creativity. But that is changing as
well. For instance, recently animation studio, Anibrain worked on John Woos
upcoming flick Red Cliff, creating over 300 VFX shots for the film ranging
from complex arrow shots, arrows right from close ups to wide shots of the epic
battle sequence.
The biggest challenge still faced by the industry is that it is still
categorized as a service industry and not that of a product. Hence, it is
essentially replicating the IT industry model, solving problems not really
creating IP. The need of the hour is to look in a major way on that front. Even
Nagarajan S, COO of VCL opines the same, Indias animation and VFX market is
highly fragmented with over 200 players. It is still evolving and nascent. Apart
from cost attractiveness, growing domestic demand especially for VFX and
increasing international exposure are helping Indias growth rate.
The issue here is two-fold. One is the lack of substantial infrastructure
investment in the industry. Even today, a lot of the animation studios, chiefly
the small and medium ones, are unable to invest into latest gadgetry, simply
because they are not able to source funds from financial and banking
institutions on favorable terms. As there is no real government support to the
industry, that indeed works out to be a hindrance. The other is the talent pool
issue. Even though there are quite a few animation institutes that have cropped
up in the past few years, there is still a yawning gap between supply and
demand. And even the quality of animators is not really up to global standards
because of the poor exposure. This needs to be done by the big studios that
could open training institutes and share with their students the learning that
accrue from working on foreign projects. If and when these issues are sorted,
the animation and VFX industry will surely benefit from the same and probably it
would be much better sealed from external exigencies wrought by the likes of
Chaturvedi and his trade union FWICE.

CyberMedia Research DQ Estimates |
| The console gaming
market recorded the highest growththat would be music to the ears of
Microsoft or Sony who have not been able to increase their Xbox or
PlayStation sales significantly in India. While, this was a reflection, in
general, of India not yet developing a proper gaming culture, the growth in
mobile gaming indicates there are opportunities waiting if the right avenues
are tapped |
Game On?
The irony of the gaming industry is that idespite India being one of the
youngest nation in terms of its youth population, the gaming industry has not
yet picked up the way it should have. And that too, when India has the second
fastest growing mobile market in the world. Gaming per se, is still divided into
three segmentsmobile, console, and PC & onlinewith mobile gaming segment still
accounting for the largest chunk, followed by console and finally PC & online.
Drawn by the potential of mobile gaming, a lot of small-time bit players had
entered into the space some years back. But considering the revenue tussle
between content generators and mobile companies, a lot of these outfits are
either bleeding to death or have already shut shop. The revenue tussle stems
from the fact that mobile companies are not ready to split the revenue generated
evenly. Usually operators tend to pocket around 70-80% of the revenues, leaving
the rest for the content generator. This has created an absurd situation where
only big players in this market are able to survive, since they can generate
high volumes to offset low revenue share. Little wonder then, that players like
Nazara, Hungama Mobile, and Jump Games control around 80% of the market among
themselves. Unless these issues are sorted out, the industry is not going to
grow exponentially, even though it has the potential to do so.
On the other hand console gaming, which happens to be the largest money
churner globally, is steadily catching up in India. Heavy marketing by both
Microsoft and Sony for their consoles has led to a lot of interest and it is
shown in increasing sales. Customization is also the key here. For instance,
Sonys launch of a game Hanuman, the boy wonder, for PlayStation consoles was
quite well received in the market. The biggest challenge to the industry comes
from the gray market as the custom duties are fairly high, especially on the
software. This has led to a wide gap between legitimate and illegitimate prices.
Doing away the disparity and reducing the prices of games will benefit the
industry immensely in the coming years, as the urban youth have undoubtedly
fallen for console gaming in a major way.
Meanwhile, the PC gaming industry is waiting on the wings to take off as PC
penetration increases over a period of time. Already, gaming websites like Zapak,
have found favor among users. Concepts like gaming cafes and massively
multiplayer online game (MMOG), have found much support from the young
net-surfing audience. The biggest problem that still ails the industry is the
piracy issue, as still most of the CD Roms circulated are pirated. This can be
countered the way the film industry has dealt with itby massive reductions in
cover prices.
Nonetheless, for all the trials and tribulations, the gaming industry is sure
to boom in the coming days and we just have to thank our young brigade for it.
Shashwat DC
shashwatc@cybermedia.co.in Page(s) 1
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