Matsushita Electronics had to upgrade development processes to match the
rapid-fire pace of the consumer electronics industry. The company had to make
designers more efficient; boost their collaboration with the rest of the
development team and eliminate long delays caused by problems found late in the
development cycle.
The approach
Replace 2D-design software with 3D solid and surface modeling;
Show lifelike digital models instead of drawings at reviews to get better
feedback from team members; and
Detect problems in digital prototypes; create error-free computer models
and skip most physical prototypes.
How it worked... Individual designers were 20% more productive with 2D. The overall design
cycle decreased by 20% due to the efficiency and collaborative benefits of 3D
and thereby prototyping time dropped by 65% while the overall product
development time was reduced by 30%.
Big opportunity, small window A new consumer electronics device is "hot" for just so long before
the public’s fancy moves on to bigger and better (actually smaller and faster)
things. Makers of these devices are under extreme pressure to develop products
quickly because if they miss a market window by even three months, they can find
themselves with a brand-new yet obsolete product on their hands.
Matsushita’s previous product development cycle was far too long for
comfort in this fast-paced arena. The old 2D-design process had reached its
threshold for higher productivity gain. Simple parts had to be redrawn
repeatedly from scratch; design reviews were mostly inefficient until a
prototype was made; and problems were found so late in the design cycle that new
solutions would inevitably affect the pre-production schedule.
New approach: 3D modeling The company’s Research and Development Division evaluated and convinced
top management to bring in Unigraphics NX from EDS. Unigraphics NX was chosen
for its strong tooling functionality and excellent freeform solid and surface
modeling—ital requirements for modeling and manufacturing the graceful shapes
of consumer devices. Another EDS product lifecycle management solution—Teamcenter
Visualization—was used to impact Matsushita’s product development process.
Impact on designers
Unigraphics NX had a huge impact on the development process, starting with the
designers but soon spreading out to the rest of the company. Design productivity
rose 20% as designers used the software to automate many labor-intensive and
tedious tasks such as plastic and metal component design. Design changes became
instantaneous while the superior visualization of 3D made it possible to see at
a glance what used to take pages of drawings. These benefits combined to cause a
20% reduction in Matsushita’s overall design cycle. For the rest of the
company, the benefits of 3D come courtesy of Teamcenter Visualization.
"Team members now visualize and comment on designs at any time,"
says Masahiko Kurimoto, mechanical advisor, Matsushita Electronics. "This
lets engineers refine the designs during the design phase, rather than at the
end of it. Potential errors are identified earlier too, reducing the need for
redesign."
The 3D collaboration benefits the Engineers and associates who are unfamiliar
with reading 2D drawings can easily visualize a proposed product from a 3D
digital mockup. Now, using PLM solutions from EDS, these professionals can
influence product direction early in the development cycle, when their
suggestions have the most impact.
And the most important result of 3D for Matsushita? A product development
cycle that’s 30% faster. That means the company can have an idea for a new
Panasonic product in production in six months. Addressing the constantly moving
target of consumer taste, Matsushita strongly believes that in the near future
its new design process will help to trim another 15% off its product development
cycle.
TEAM DQ
Inputs for this case study were received from the company