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Mobile applications of both enterprise as well as individual kinds, have been
gaining in popularity in recent times. Consequently, the number of developers
and ISVs looking at developing mobile applications too has grown manifold. To
give further fillip to this developer community, Reliance Infocomm recently,
organized the second nationwide Mobile Application Contest for 2005-06. Having
started last year, this contest is now a part of the Reliance Developer Program,
an initiative for developers to use the Reliance Infocomm infrastructure to
develop marketable mobile applications/services.
This program currently has a member base of over 19,000 registered
developers including about 900 small and medium companies.
The contest this year was held in two categories-one that was open to all
including individual developers, partnership firms, ISVs, and students, while
the other was restricted only to students. A three-member jury comprising
Internet guru Vijay Mukhi, decided the winners judging by parameters such as
applicability, complexity, design, application over view, and functionality. The
four month long contest saw enthusiastic participation from developers across
the country. And it provided the winners an important launching pad for
showcasing their innovations.
In the general category, Hanuman Chalisa developed by Astute Systems
Technology from Indore, bagged the first prize of Rs 2 lakh, while Trivandrum-based
Tinfo Mobile bagged the Rs 1 lakh second prize for Teach me Hindi application.
An independent developer, Vikas pipped a few ISVs to win the Rs 50,000 third
prize for the mobile blogger application. Any contest application, irrespective
of whether it wins a prize or not, would receive revenue shares as per the
Reliance Standard Revenue Share Agreement, if commercially launched on R World.
Hanuman Chalisa
“Religion is the opium of the masses,” once said Voltaire, and India
perfectly fits the bill on that count. There can be little doubt that any mobile
application with a religious theme would be a big hit-Hanuman Chalisa scores
on that count too, besides its simple and innovative interface. This sacred
Hindi religious mantra is being presented for the first time on mobile- the
'Chalisa Dohas' are arranged in two convenient formats-'Detailed' and
'In brief'; it also includes 'How to worship' (Pujan Vidhi) and
'Aarti' in a scrollable format. While colorful images of Lord Hanuman add to
the user experience, Hanuman Chalisa application comes both in Hindi as well an
English translation. “This is an interactive devotional application that aims
at fulfilling the expectations of the people,” says one of the judges.
Teach Me Hindi
A local language interface always widens the scope of any
application-something like Teach Me Hindi can be a big hit in India as the
same model can be used to teach any Indian language. It is actually a mobile
tutorial intended to teach users to read and write Hindi alphabets on the mobile
phone. The application draws alphabets in Hindi to teach users how to read/write
and a voice engine pronounces the alphabet. There are additional example based
inputs to explain usage of alphabets in words besides the option of leaving the
tutorial at any time and resuming from there on; and to jump directly to any
particular alphabet of interest. “The application exploits the reach and ease
of use of the mobile to address the greatest problem facing our
country-illiteracy,” says Mahesh Prasad, head of R World, Reliance Infocomm.
Mobile Blogger
From politics to cricket and films to fashion, blogging has become a killer
application today on the Internet-this application here successfully exploits
the potential of blogging on the mobile. Developed by an independent developer,
this application allows an existing blogger to remain in touch with his blog
even on the go. It also allows access to most blog sites where one can read and
make postings besides allowing the users save the settings of his frequently
visited blog sites. Last, but not the least, the application allows a new user
to get introduced to the world of blogging by browsing through other blogs
posted.
Most bloggers have confessed that quick and easy access to their blogs would
enable them to regularly post and update their blog sites. People who have shown
a poor track record of regularly posting and updating their blogs have mentioned
that to share their experiences, will now be able to do so freuently. Not having
access to their blogs immediately to share their experiences is given as a
reason by most infrequent bloggers. This application will thankfully solve this
problem.
| Student
Category
|
| Name
of Winner/Developer
|
Name
of Application
|
Prize
Category
|
Prize
Amount (in Rs.)
|
| Aditya
Sharma, Siddharth Shah, and Vasudhara Kantroo DAIICT, Gandhinagar, Gujarat
|
Prashnavali
|
First
|
50,000
|
| Sheetal
Chauhan, Swapnil Nikhade, Kalpana Khandare and Amit Pol, Isquare IT, Pune
|
Snake
Catcher
|
Second
|
30,000
|
| Sirish
Vemuganti ICFAI, Hyderabad
|
Karaoke
|
Second
|
30,000
|
| D
Sribabu Shah Anchor
Engineering College, Mumbai
|
PixO
|
Third
|
20,000
|
| Abhishek
Srivastava, Rohilkhand University, Bareilly, UP
|
PongBall
|
Third
|
20,000
|
| General
Category
|
| Name
of Winner/Developer
|
Name
of Application
|
Prize
Category
|
Prize
Amount (in Rs)
|
| Astute
Systems Technology, Indore
|
Hanuman
Chalisa
|
First
|
2
lakh
|
| Tinfo
Mobile, Trivandrum
|
Teach
Me Hindi
|
Second
|
1
lakh
|
| Vikas-Independent
developer
|
Mobile
Blogger
|
Third
|
50,000
|
For students developing applications with Reliance Developer Program as part
of its University Relations Program, a tripartite revenue sharing agreement is
being developed under which Reliance will share a certain revenue percentage of
application revenues with students and their institutes for any application,
commercially launched on R World. Some of the winning applications in the
student category were perhaps even better than those in the general category.
While 'Prashnavali' bagged the first prize in the student category, two
applications each were given the second and third prizes-an effort to
encourage students besides acknowledging the quality of the applications. Snake
Catcher and Karaoke were given the second prize, while PixO and Pongball bagged
the third prize. Page(s) 1 2
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